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	<title>Comments on: Processing 1.0 (BETA)</title>
	<atom:link href="http://www.princeofswords.com/2005/09/25/processing-10-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.princeofswords.com/2005/09/25/processing-10-beta/</link>
	<description>One sword keeps another in the sheath. - George Herbert</description>
	<pubDate>Tue, 06 Jan 2009 13:03:42 +0000</pubDate>
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		<title>By: spoonix</title>
		<link>http://www.princeofswords.com/2005/09/25/processing-10-beta/#comment-7</link>
		<dc:creator>spoonix</dc:creator>
		<pubDate>Wed, 05 Oct 2005 23:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.princeofswords.com/?p=56#comment-7</guid>
		<description>It's looks pretty similar to dealing with opengl or SDL: give it a point, tell it what shape to use, and what it should paint over the new object.

However.

The lack of arcane voodoo rituals needed to prep the language is interesting.  If you can get 3d without the chicken sacrifice that opengl demands..... awesome.</description>
		<content:encoded><![CDATA[<p>It&#8217;s looks pretty similar to dealing with opengl or SDL: give it a point, tell it what shape to use, and what it should paint over the new object.</p>
<p>However.</p>
<p>The lack of arcane voodoo rituals needed to prep the language is interesting.  If you can get 3d without the chicken sacrifice that opengl demands&#8230;.. awesome.</p>
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